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Black Forest

503740362Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 69m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
672
+14
🇦🇷 Britons · Argentina
652
+15
🇦🇷 Tupi · Argentina
598
+18
vs
🇺🇸 Britons · United States
639
-16
🇧🇴 Teutons · Bolivia
636
-16
🇺🇸 Byzantines · United States
626
-23
Player eAPM Actions Feudal Castle Imperial Opening
29 1,989 10:33 21:22 37:06 ⛏ Fast Castle
17 1,174 10:41 24:06 38:06 ⚔ FC into Archers
17 1,157 12:33 22:39 39:22 ⛏ Fish Boom FC
14 944 13:11 24:45 34:38 ⛏ Fast Castle
12 806 12:44 24:47 37:50 ⛏ Fast Castle
11 768 17:08 25:21 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,745 38,267 35,280 3,305 100,597 113,719
33,880 8,395 28,895 2,700 73,870 73,938
21,670 25,645 17,920 2,035 67,270 127,165
19,920 22,818 20,625 1,710 65,073 72,096
17,695 22,296 19,500 4,435 63,926 84,784
21,610 20,002 13,505 4,160 59,277 80,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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