AoeStats
← KURU CAT

QS Arena

503739778Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 37m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
866
+15
🇨🇱 Bohemians · Chile
767
+19
🇨🇱 Turks · Chile
767
+19
🇨🇱 Poles · Chile
907
-21
🇧🇷 Magyars · Brazil
819
-17
🇺🇾 Portuguese · Uruguay
801
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,579 10:16 15:46 27:51 ⛏ Fast Castle
21 800 8:47 17:19 29:54 ⛏ Fast Castle
18 678 12:01 17:32 32:14 ⛏ Fast Castle
13 494 8:50 15:21 ⛏ Fast Castle
12 473 11:17 17:51 23:31 ◆ FC into Fast Imp
7 268 9:13

Resources

Player Food Wood Gold Stone Spent Collected
11,145 11,965 4,420 950 28,480 46,490
9,125 9,750 4,840 2,200 25,915 28,172
9,560 8,935 5,275 750 24,520 30,121
10,100 7,475 5,600 910 24,085 31,235
7,550 7,130 1,980 1,655 18,315 21,396
1,425 725 0 0 2,150 3,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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