AoeStats
← tylergjones11

Coastal Forest

503739736Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 78m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
646
+14
🇨🇱 Hindustanis · Chile
619
+15
🇨🇦 Byzantines · Canada
606
+16
🇨🇱 Portuguese · Chile
589
+17
🇺🇸 Bengalis · United States
636
-17
🇺🇸 Portuguese · United States
607
-16
🇺🇸 Spanish · United States
606
-16
🇺🇸 Armenians · United States
583
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,656 13:18 21:01 40:23 ⚔ FC into Archers
20 1,580 11:23 22:48 42:34 ⛏ Fast Castle
18 1,379 11:04 20:47 30:11 ⛏ Fast Castle
17 1,359 13:36 19:37 40:41 ⚔ Archer Rush
15 1,162 11:53 17:00 37:48 ⛏ Fast Castle
15 1,164 15:41 21:53 42:33 ⚔ Fish Boom FC into Archers
10 758 18:49 29:25 ⛏ Fish Boom FC
6 503 15:30 35:02 62:56

Resources

Player Food Wood Gold Stone Spent Collected
38,460 34,630 30,690 2,900 106,680 130,303
40,930 20,090 39,090 3,600 103,710 107,986
30,710 34,505 21,870 4,500 91,585 125,014
31,655 36,100 17,035 2,250 87,040 118,025
23,345 20,520 19,230 2,500 65,595 68,412
34,150 17,345 5,575 3,150 60,220 85,298
17,675 16,935 7,475 1,600 43,685 64,980
11,130 14,085 12,760 2,900 40,875 49,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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