AoeStats
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Black Forest

503738938Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 105m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
609
+14
🇦🇺 Britons · Australia
579
+16
vs
🇺🇸 Magyars · United States
592
-16
🇪🇸 Vietnamese · Spain
556
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 3,773 14:08 26:54 41:10 ⛏ Fast Castle
23 2,405 17:04 26:53 41:09 ⛏ Fish Boom FC
20 2,050 13:10 21:21 36:35 ⛏ Fast Castle
9 990 18:34 32:03 45:52 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
71,505 85,832 41,225 6,920 205,482 219,642
37,210 78,837 73,345 3,720 193,112 199,528
65,215 39,409 40,430 5,915 150,969 160,906
41,380 33,117 57,465 3,665 135,627 203,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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