AoeStats
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Arabia

503738830Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 64m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1164
+12
🇺🇸 Lithuanians · United States
1164
+12
🇺🇸 Byzantines · United States
1034
+18
🇨🇴 Bulgarians · Colombia
1086
-14
🇵🇪 Maya · Peru
1072
-14
🇨🇴 Italians · Colombia
1065
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,399 10:20 14:24 33:11 ⛏ Fast Castle
29 1,858 9:24 22:40 38:27 ⚔ Drush
28 1,785 10:23 17:21 31:41 ⛏ Fast Castle
26 1,696 9:18 23:58 60:49 ⚔ Scout Rush
24 1,535 9:46 22:23 ⚔ Archer Rush
11 708 11:52 24:39 41:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,680 16,622 24,545 3,650 80,497 85,490
19,625 25,344 13,980 5,500 64,449 69,412
19,130 16,826 7,315 2,850 46,121 46,568
20,750 8,469 8,905 3,100 41,224 46,754
17,320 14,264 7,235 1,625 40,444 44,082
12,185 11,800 4,090 905 28,980 37,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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