AoeStats
← Romans81

Four Lakes

503738405Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 14m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1013
+11
🇺🇸 Goths · United States
916
+16
🇺🇸 Hindustanis · United States
908
+16
🇺🇸 Franks · United States
809
+27
🇲🇽 Portuguese · Mexico
930
-17
🇦🇺 Romans · Australia
915
-16
🇲🇽 Turks · Mexico
914
-16
🇨🇳 Goths · China
887
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 287 12:21 ⛏ Fish Boom
18 263 11:08 ⛏ Fish Boom
14 212 11:27 ⛏ Fish Boom FC
13 192 11:46
13 198
12 186 10:38 14:32 ⛏ Fast Castle
9 137 13:50
5 75 13:34

Resources

Player Food Wood Gold Stone Spent Collected
2,925 2,088 415 0 5,428 5,643
2,150 1,600 30 280 4,060 4,951
2,150 1,175 0 195 3,520 4,033
2,250 990 250 0 3,490 3,662
1,800 1,300 50 0 3,150 4,460
1,900 1,010 0 0 2,910 3,736
1,700 1,020 0 0 2,720 2,894
1,400 872 50 0 2,322 3,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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