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503738385Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 64m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1160
+14
🇺🇸 Italians · United States
1082
+18
🇺🇸 Japanese · United States
1017
+21
🇺🇸 Spanish · United States
1006
+21
🇧🇷 Spanish · Brazil
1386
-28
🇧🇷 Persians · Brazil
1153
-20
🇧🇷 Japanese · Brazil
1032
-14
🇧🇷 Bulgarians · Brazil
932
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,923 10:58 15:09 38:15 ⛏ Fast Castle
42 2,677 11:35 22:58 40:23 ⚔ M@A into Skirms
39 2,476 9:50 15:33 40:17 ⛏ Fast Castle
26 1,678 10:35 14:23 34:38 ⛏ Fast Castle
24 1,557 12:54 22:08 39:10 ⚔ Archer Rush
22 1,440 11:22 29:58 44:26 ⚔ Drush
21 1,346 10:21 22:55 41:29 ⚔ M@A into Archers
17 1,093 11:08 16:15 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,570 19,575 18,105 4,850 111,100 114,061
34,480 41,306 8,725 1,845 86,356 86,640
33,485 33,260 15,615 3,170 85,530 101,532
33,935 29,445 10,035 1,550 74,965 86,921
24,225 27,500 13,870 2,825 68,420 77,738
25,650 23,665 15,115 3,895 68,325 90,221
32,050 13,530 16,675 4,130 66,385 77,142
22,985 15,465 3,750 2,880 45,080 47,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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