AoeStats
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Black Forest

503738053Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 13m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
896
+10
🇵🇪 Burgundians · Peru
871
+11
🇺🇸 Spanish · United States
860
+12
🇲🇽 Romans · Mexico
843
+12
vs
🇺🇸 Wu · United States
794
-13
🇨🇴 Celts · Colombia
779
-12
🇪🇸 Bohemians · Spain
745
-11
🇺🇸 Persians · United States
738
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 324 10:12 — —
22 282 — — —
20 263 — — —
18 232 — — —
17 217 11:34 — —
12 150 — — —
9 116 13:01 — —
6 83 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,675 1,145 0 0 3,820 4,052
1,950 970 0 0 2,920 3,818
1,950 878 50 0 2,878 2,866
2,050 600 50 0 2,700 3,161
1,450 500 0 0 1,950 2,833
1,450 393 0 0 1,843 2,130
1,300 503 0 0 1,803 1,924
800 301 50 0 1,151 957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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