AoeStats
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Team Islands

503737889Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 102m 52s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
781
+19
🇺🇸 Portuguese · United States
768
+20
🇲🇽 Persians · Mexico
1000
-96
🇪🇨 Malay · Ecuador
713
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 5,015 12:05 20:58 30:47 ⛏ Fish Boom into Fire Galleys FC
47 4,805 11:32 26:49 34:45 ⛏ Fish Boom FC
29 2,939 13:11 18:17 35:26 ⛏ Fast Castle
5 534 15:56 28:16 55:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,585 66,655 23,305 2,900 143,445 150,669
50,000 38,995 24,520 4,350 117,865 128,929
32,500 52,000 18,945 3,150 106,595 111,407
21,455 11,015 8,835 3,300 44,605 59,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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