AoeStats
← DirtyDog

Yucatan

503737758Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 38m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1032
+15
🇨🇱 Mongols · Chile
1015
+16
🇧🇷 Celts · Brazil
1021
-16
🇧🇷 Mongols · Brazil
1009
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,868 10:54 24:28
35 1,362 9:27 20:58 ⚔ Scout Rush
28 1,107 9:42 22:17 ⚔ Scout Rush
27 1,065 9:53 19:32

Resources

Player Food Wood Gold Stone Spent Collected
8,340 9,517 2,680 2,900 23,437 25,804
10,620 9,869 1,525 600 22,614 24,408
10,105 6,652 4,225 1,505 22,487 23,408
8,155 5,534 1,850 1,600 17,139 21,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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