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503737469Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 41m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1366
+10
🇵🇪 Magyars · Peru
1301
+12
🇲🇽 Maya · Mexico
1198
+17
🇲🇽 Jurchens · Mexico
1182
+18
🇨🇱 Muisca · Chile
1323
-19
🇨🇱 Hindustanis · Chile
1309
-18
🇨🇱 Vietnamese · Chile
1215
-14
🇨🇱 Franks · Chile
1047
-7
Player eAPM Actions Feudal Castle Imperial Opening
57 2,373 8:26 19:56 33:51 ⚔ Scout Rush
43 1,781 11:21 19:45 33:48 ⛏ Fast Castle
35 1,452 9:05 25:22 38:01 ⚔ Archer Rush
31 1,280 11:14 16:24 31:48 ⛏ Fast Castle
22 914 11:08 18:17 34:12 ⛏ Fast Castle
21 859 8:54 22:44 ⚔ Scout Rush
20 809 9:35 21:42 32:11 ⛏ Fast Castle
16 659 11:28

Resources

Player Food Wood Gold Stone Spent Collected
18,385 9,743 7,800 215 36,143 37,453
19,280 9,400 5,915 200 34,795 35,917
13,855 8,205 8,070 2,250 32,380 35,018
11,160 10,890 6,720 1,580 30,350 34,671
13,135 10,265 3,770 1,120 28,290 32,176
8,425 7,565 6,650 100 22,740 24,740
7,490 7,610 350 750 16,200 18,070
2,775 4,331 50 1,000 8,156 9,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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