AoeStats
← IcePic

Hideout

503737193Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 45m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
839
+17
🇨🇦 Bulgarians · Canada
839
+17
🇦🇷 Hindustanis · Argentina
880
-18
🇦🇷 Inca · Argentina
860
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,142 12:13 21:58 42:38 ⚔ Drush
24 1,105 12:25 20:26 ⛏ Fast Castle
17 780 10:51 20:40 37:57 ⛏ Fast Castle
11 492 12:40 24:36 44:53 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,150 12,195 9,885 3,460 42,690 49,460
15,020 6,958 7,565 3,050 32,593 39,150
12,690 6,703 7,145 1,500 28,038 28,771
9,305 5,620 3,580 755 19,260 21,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.