AoeStats
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Four Lakes

503736820Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 45m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
996
+16
🇺🇸 Georgians · United States
969
+17
🇻🇳 Turks · Vietnam
1014
-17
🇻🇳 Huns · Vietnam
978
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,572 12:16 22:54 40:45 ⚔ Fish Boom into Scouts
30 1,381 10:31 21:49 37:05 ⛏ Fish Boom FC
24 1,081 13:23 21:40 38:13 ⚔ Fish Boom into Archers
21 951 11:31 19:34 33:30

Resources

Player Food Wood Gold Stone Spent Collected
21,435 17,797 10,115 2,110 51,457 57,183
15,100 17,134 12,290 1,500 46,024 50,562
15,010 10,980 4,995 1,100 32,085 36,361
9,075 6,745 3,075 1,500 20,395 22,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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