AoeStats
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Four Lakes

503736767Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 44m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1128
+18
🇧🇷 Ethiopians · Brazil
1098
+19
🇺🇸 Persians · United States
1161
-18
🇺🇸 Burgundians · United States
1161
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 1,833 10:38 20:18 35:45 ⚔ Fish Boom FC into Archers
36 1,590 7:57 25:59 37:55 ⚔ Tower Rush
34 1,498 11:11 24:04 ⛏ Fish Boom FC
19 856 10:52 17:57 40:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,175 18,527 13,415 1,350 46,467 59,539
17,615 10,400 7,870 2,745 38,630 41,291
17,740 10,222 4,660 2,405 35,027 39,375
15,945 10,863 3,700 2,495 33,003 37,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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