AoeStats
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Nomad

503736744Analyzed
3v3 RM · 6d ago on Sep 2, 2026· 47m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1045
+12
🇲🇽 Spanish · Mexico
1023
+13
🇲🇽 Franks · Mexico
1002
+14
🇲🇽 Mongols · Mexico
1013
-16
🇵🇦 Sicilians · Panama
945
-12
🇻🇳 Huns · Vietnam
933
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,316 12:59 21:24 41:30 ⚔ Fish Boom into Scouts
31 1,453 18:06 26:41 44:19 ⛏ Fish Boom
31 1,484 15:54 24:02 32:24 ⚔ Fish Boom into Scouts
26 1,221 15:18 30:35 44:11 ⚔ M@A Rush
24 1,163 13:47 30:51 ⚔ Archer Rush
15 729 16:42 21:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,855 13,536 8,535 1,700 40,626 45,072
16,370 14,248 3,495 4,810 38,923 44,521
12,500 10,180 6,610 4,280 33,570 37,248
16,220 8,060 4,090 950 29,320 35,781
7,035 5,233 880 525 13,673 13,532
3,850 3,436 1,100 325 8,711 8,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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