AoeStats
← jeffryneufeld17

Black Forest

503736510Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 81m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
895
+13
🇦🇷 Vikings · Argentina
886
+14
vs
🇵🇾 Britons · Paraguay
836
-14
🇵🇾 Franks · Paraguay
830
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,954 17:44 29:30 55:56 ⚔ Drush into Scouts
20 1,640 15:13 21:19 47:54 ⛏ Fast Castle
19 1,563 12:41 19:45 39:26 ⛏ Fast Castle
16 1,278 15:33 22:24 42:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,970 27,625 21,270 2,985 81,850 114,649
13,410 24,572 17,915 5,100 60,997 93,507
24,785 20,934 9,605 2,775 58,099 64,902
13,995 18,040 11,450 4,200 47,685 62,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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