AoeStats
← AiM | yunito000

Team Islands

503736056Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 63m 40s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1222
+11
🇨🇱 Koreans · Chile
1035
+20
🇨🇱 Vikings · Chile
1004
+21
🇨🇱 Turks · Chile
987
+22
🇺🇸 Japanese · United States
1136
-19
🇺🇸 Berbers · United States
1110
-18
🇨🇱 Vikings · Chile
1106
-18
🇻🇪 Koreans · Venezuela
1105
-18
Player eAPM Actions Feudal Castle Imperial Opening
72 4,585 9:59 19:12 47:09 ⛏ Fish Boom into Galleys FC
42 2,704 9:52 17:06 43:14 ⛏ Fish Boom FC
41 2,608 10:43 17:39 37:21 ◆ Galleys into Fire Galleys FC
40 2,527 11:02 15:00 30:06 ⛏ Fish Boom FC
31 1,985 13:18 23:11 48:39 ⛏ Fish Boom into Fire Galleys FC
30 1,905 12:30 17:34 30:36 ⛏ Fish Boom FC
15 960 9:51 19:09 39:52 ⛏ Fish Boom FC
15 984 12:58 17:53 32:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,750 50,668 19,075 1,700 99,193 104,208
19,620 42,778 23,305 2,150 87,853 108,628
35,420 37,830 9,650 2,400 85,300 102,729
17,405 41,120 19,695 5,525 83,745 96,160
25,610 22,285 25,170 3,450 76,515 83,706
31,425 23,840 8,240 3,625 67,130 71,571
11,975 30,743 13,675 2,800 59,193 72,925
15,455 17,850 8,585 750 42,640 57,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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