AoeStats
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Black Forest

503735472Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 14m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
932
+15
🇦🇷 Goths · Argentina
915
+16
🇵🇪 Shu · Peru
907
+16
🇧🇴 Mongols · Bolivia
905
+16
🇨🇦 Italians · Canada
1005
-20
🇺🇸 Tatars · United States
940
-17
🇲🇽 Khitans · Mexico
938
-17
🇨🇦 Chinese · Canada
744
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 495
28 391 13:15
24 334 ⛏ Fish Boom
24 332 12:33
20 288 13:54
20 283
13 188 13:20 ⛏ Fish Boom
9 128 13:35 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,150 1,987 0 0 5,137 5,814
2,300 696 50 0 3,046 4,052
1,700 1,250 50 0 3,000 3,542
1,700 1,203 50 0 2,953 3,190
2,000 847 0 0 2,847 3,337
1,850 786 0 0 2,636 3,417
1,700 725 50 0 2,475 3,519
1,100 433 50 0 1,583 2,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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