AoeStats
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Nomad

503735229Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 49m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1264
+14
🇨🇱 Persians · Chile
1248
+15
🇨🇱 Koreans · Chile
1240
+15
🇦🇷 Tatars · Argentina
1219
-15
🇹🇼 Georgians · Taiwan
1218
-15
🇦🇺 Malay · Australia
1213
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,549 14:18 19:28 38:05 ⛏ Fish Boom FC
50 2,498 14:38 18:27 32:00 ⛏ Fast Castle
31 1,519 14:50 20:48 43:47 ⛏ Fish Boom into Fire Galleys FC
30 1,494 14:36 18:35 44:32 ⛏ Fast Castle
16 811 13:52 29:01 ⚔ Fish Boom into Scouts into Towers into Skirms
13 649 13:39 18:07 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,350 19,551 18,670 205 66,776 73,388
11,895 34,791 12,675 2,235 61,596 64,828
20,050 22,740 8,585 1,845 53,220 58,159
14,735 7,996 8,805 2,150 33,686 34,987
6,000 6,971 2,110 955 16,036 19,859
6,380 5,351 620 1,840 14,191 14,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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