AoeStats
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Black Forest

503735163Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 53m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
914
+11
🇦🇷 Maya · Argentina
838
+12
🇦🇷 Franks · Argentina
703
+8
🇦🇷 Britons · Argentina
796
-15
🇺🇸 Khmer · United States
507
-5
🇦🇷 Spanish · Argentina
258
-1
Player eAPM Actions Feudal Castle Imperial Opening
32 1,708 11:08 15:32 32:49 ⛏ Fast Castle
31 1,656 13:23 19:06 34:05 ⛏ Fast Castle
14 765 15:49 20:23 35:38 ⛏ Fast Castle
13 717 12:41 21:18 31:59 ⛏ Fish Boom FC
7 357 14:25 24:34 33:54 ⛏ Fast Castle
0 12

Resources

Player Food Wood Gold Stone Spent Collected
20,875 27,204 11,350 5,125 64,554 75,176
15,600 23,001 12,675 2,310 53,586 81,354
22,535 11,505 13,845 1,250 49,135 59,906
11,300 16,678 12,865 3,095 43,938 55,280
9,850 4,819 3,260 1,780 19,709 25,435
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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