AoeStats
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QS Arena

503735048Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 64m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
1047
+16
🇻🇳 Jurchens · Vietnam
1044
+16
🇨🇳 Mongols · China
1023
+17
🇳🇿 Romans · New Zealand
1092
-18
🇲🇽 Celts · Mexico
1042
-16
🇺🇸 Goths · United States
979
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,404 9:56 16:22 23:17 ⛏ Fast Castle
23 1,449 9:27 14:23 34:03 ⛏ Fast Castle
22 1,403 8:09 15:10 34:15 ⚔ FC into Skirms
20 1,258 9:28 14:39 27:50 ⛏ Fast Castle
19 1,190 9:48 15:00 39:51 ⛏ Fast Castle
16 1,010 9:39 13:56 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,565 16,945 18,195 800 66,505 71,165
32,180 13,945 12,570 1,710 60,405 75,233
29,395 15,220 8,360 3,200 56,175 61,124
19,130 19,180 7,700 3,790 49,800 59,806
22,305 16,665 6,800 1,905 47,675 49,634
22,005 11,510 9,850 260 43,625 44,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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