AoeStats
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Black Forest

503734878Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 66m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
840
+16
🇨🇴 Britons · Colombia
807
+18
🇨🇴 Turks · Colombia
798
+18
🇨🇴 Mongols · Colombia
795
+18
🇦🇷 Jurchens · Argentina
885
-19
🇦🇷 Vietnamese · Argentina
850
-18
🇦🇷 Khmer · Argentina
844
-18
🇦🇷 Mapuche · Argentina
816
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,042 11:21 17:21 35:11 ⛏ Fast Castle
27 1,807 14:19 22:11 34:33 ⛏ Fast Castle
25 1,684 11:44 19:55 34:20 ⛏ Fast Castle
24 1,580 11:24 22:54 40:35 ⚔ Fish Boom FC into Archers
23 1,537 13:57 22:41 39:33 ⛏ Fast Castle
20 1,361 10:40 17:30 32:08 ⛏ Fast Castle
14 938 12:51 22:24 37:23 ⛏ Fish Boom FC
14 903 11:45 21:33 38:37 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,195 26,547 21,920 4,185 75,847 94,663
32,570 17,550 18,285 3,350 71,755 89,916
20,620 28,920 12,200 3,000 64,740 78,081
32,040 18,590 11,970 1,910 64,510 75,887
26,500 18,220 14,035 1,665 60,420 98,750
14,560 25,849 5,905 1,700 48,014 48,895
12,850 14,997 7,345 1,775 36,967 37,249
9,110 12,950 7,355 1,150 30,565 33,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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