AoeStats
← DarkKnight95604

Black Forest

503734861Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 61m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
774
+11
🇨🇱 Romans · Chile
668
+16
🇵🇪 Bohemians · Peru
665
-13
🇵🇪 Burgundians · Peru
663
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,645 17:27 27:03 40:33 ⛏ Fish Boom FC
24 1,493 12:20 23:47 39:06
21 1,279 12:56 29:15 39:17
19 1,149 15:24 41:32 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
43,535 31,855 28,090 3,380 106,860 112,464
23,805 29,505 17,145 3,805 74,260 105,548
20,470 14,491 14,395 3,090 52,446 70,406
12,255 12,610 880 825 26,570 30,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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