AoeStats
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Black Forest

503734623Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 17m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
999
+17
🇨🇴 Bulgarians · Colombia
606
+20
🇨🇴 Persians · Colombia
561
+22
🇨🇴 Turks · Colombia
750
-17
🇺🇸 Vikings · United States
698
-15
🇧🇴 Teutons · Bolivia
664
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 397 12:16 ⚔ FC into Archers
13 239 12:02 ⚔ Drush
12 211 15:10
11 200 13:23
10 176 13:21
6 107 12:07

Resources

Player Food Wood Gold Stone Spent Collected
2,650 5,216 0 0 7,866 8,285
2,800 1,590 385 0 4,775 5,486
3,175 1,155 50 0 4,380 5,235
2,000 1,885 0 0 3,885 4,889
2,325 1,330 180 0 3,835 4,960
1,575 907 50 35 2,567 2,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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