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503734566Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 18m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
1000
+14
🇻🇳 Huns · Vietnam
962
+16
vs
🇦🇷 Burmese · Argentina
980
-16
🇦🇷 Maya · Argentina
949
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 605 10:50 17:20 — ⛏ Fast Castle
24 444 9:24 16:24 — ⛏ Fast Castle
18 335 10:41 — — ⚔ Scout Rush
13 233 13:18 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,865 2,025 340 170 6,400 6,714
3,025 2,415 250 0 5,690 6,797
3,350 1,870 250 200 5,670 6,616
3,095 2,355 50 35 5,535 6,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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