AoeStats
← alexdam.rodriguez

Coastal Forest

503734114Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 36m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
868
+16
🇫🇷 Goths · France
851
+17
vs
🇨🇱 Turks · Chile
894
-18
🇺🇸 Japanese · United States
856
-43
Player eAPM Actions Feudal Castle Imperial Opening
37 1,350 11:42 18:10 34:40 ⛏ Fast Castle
23 838 10:09 23:59 — ⚔ Scout Rush
14 508 12:08 — — ⛏ Fish Boom
5 190 12:27 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,250 4,675 2,135 750 14,810 18,138
7,475 5,425 735 80 13,715 18,202
2,870 2,815 385 5 6,075 6,741
2,930 2,040 0 325 5,295 7,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.