AoeStats
← Kenshin Brown

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503734014Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 56m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
641
+11
🇺🇸 Shu · United States
576
+13
🇺🇸 Vikings · United States
571
-14
🇺🇸 Khmer · United States
471
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 890 9:18 19:31 41:58 ⛏ Fast Castle
13 735 10:37 20:59 29:37 ⛏ Fast Castle
10 587 12:41 19:06 41:57 ⛏ Fast Castle
7 395 9:16 26:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,655 12,360 10,815 2,960 49,790 60,299
21,615 12,940 7,115 3,290 44,960 48,017
15,795 7,060 6,180 3,550 32,585 34,527
5,885 3,940 925 1,385 12,135 11,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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