AoeStats
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Arabia

503733791Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 113m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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840
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727
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Player eAPM Actions Feudal Castle Imperial Opening
54 6,089 9:47 22:59 34:53 ⚔ Scout Rush
34 3,826 12:52 17:11 40:25 ⛏ Fast Castle
26 2,959 10:19 22:27 41:11 ⚔ Scout Rush
25 2,862 13:16 22:51 30:28 ⚔ Archer Rush
20 2,255 9:53 18:50 37:20 ⚔ Archer Rush
20 2,305 12:07 19:49 73:06 ⛏ Fast Castle
20 2,217 11:17 24:10 40:02 ⚔ Archer Rush
19 2,159 11:05 24:16 43:56

Resources

Player Food Wood Gold Stone Spent Collected
90,295 19,331 79,920 1,055 190,601 239,505
70,570 30,080 51,465 4,480 156,595 156,391
44,975 62,441 18,870 2,935 129,221 172,086
50,080 29,380 33,540 4,405 117,405 122,269
31,505 51,517 23,170 3,215 109,407 124,125
32,280 47,129 22,875 2,965 105,249 117,904
27,030 37,505 25,130 5,965 95,630 115,069
24,930 23,516 5,660 1,800 55,906 101,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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