AoeStats
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Black Forest

503733756Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 64m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
974
+18
🇺🇸 Japanese · United States
962
+19
🇨🇿 Britons · Czechia
1051
-20
🇺🇸 Magyars · United States
1002
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 3,643 12:43 19:33 31:24 ⚔ FC into Archers
40 2,581 11:54 22:39 36:29 ⚔ Skirmisher Rush
33 2,110 11:44 20:06 36:15 ⚔ FC into Archers
17 1,123 14:35 19:51 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,575 27,650 13,010 2,520 84,755 99,866
24,020 25,473 28,030 3,935 81,458 93,762
33,910 35,232 7,730 2,600 79,472 86,956
26,660 26,663 12,545 2,300 68,168 69,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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