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Arabia

503733744Analyzed
2v2 RM · 16h ago on Sep 2, 2026· 49m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1028
+15
🇦🇷 Magyars · Argentina
1027
+15
🇨🇴 Magyars · Colombia
1000
-15
🇨🇴 Persians · Colombia
1000
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,586 9:31 24:11 44:18 ⚔ Scout Rush
Shakita Magyars
26 1,286 9:15 21:30 48:09 ⚔ Scout Rush
terco79 Khmer
26 1,308 9:35 22:54 40:11 ⚔ Archer Rush
KilL3R Persians
18 911 9:59 23:32 45:14 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,565 9,647 8,840 1,700 36,752 37,315
15,605 8,626 7,695 200 32,126 39,970
13,695 10,058 5,965 1,500 31,218 47,054
11,160 10,333 7,185 1,600 30,278 34,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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