AoeStats
← GilgameshAkaChad

Team Islands

503733573Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 76m 40s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
984
+15
🇺🇸 Spanish · United States
974
+16
🇺🇸 Vikings · United States
954
+17
🇺🇸 Japanese · United States
999
-17
🇨🇱 Vikings · Chile
985
-17
🇨🇱 Spanish · Chile
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,760 10:53 15:38 25:41 ⛏ Fish Boom FC
33 2,540 11:42 19:20 27:43 ⛏ Fish Boom FC
30 2,289 11:09 19:30 33:25 ⛏ Fish Boom into Fire Galleys FC
27 2,088 11:52 17:44 40:13 ⛏ Fish Boom FC
23 1,780 12:00 21:08 35:45 ⛏ Fish Boom into Fire Galleys FC
15 1,157 11:26 19:06 38:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,235 36,375 10,450 3,390 100,450 110,627
16,720 36,520 31,470 5,530 90,240 128,670
27,565 31,065 25,595 2,825 87,050 123,935
22,150 36,105 23,890 4,105 86,250 99,915
28,545 27,360 16,055 4,670 76,630 91,153
14,565 33,195 17,130 850 65,740 82,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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