AoeStats
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Black Forest

503733544Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 49m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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822
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vs
🇺🇸 Shu · United States
862
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🇺🇸 Khmer · United States
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,805 15:22 20:46 41:07 ⛏ Fast Castle
36 1,786 13:49 17:21 32:48 ⛏ Fish Boom FC
27 1,337 15:26 22:01 36:23 ⛏ Fast Castle
26 1,293 13:50 18:59 36:22 ⛏ Fish Boom FC
24 1,196 15:57 21:26 39:19 ⛏ Fast Castle
24 1,192 12:30 26:44 31:02 ◆ FC into Fast Imp
20 990 11:23 15:36 30:30 ⛏ Fast Castle
18 893 18:06 22:02 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,745 33,065 21,100 3,550 77,460 87,362
24,490 21,255 18,820 3,060 67,625 78,383
25,740 13,373 10,260 1,675 51,048 56,270
23,835 14,458 9,110 2,995 50,398 64,470
19,775 17,446 10,000 2,910 50,131 68,515
17,155 18,704 8,745 3,835 48,439 69,976
14,625 16,612 12,485 2,265 45,987 53,904
9,340 14,477 6,085 1,295 31,197 35,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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