AoeStats
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Nomad

503733536Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 54m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
873
+13
🇦🇷 Slavs · Argentina
869
+14
🇦🇺 Malians · Australia
848
-15
🇦🇺 Khmer · Australia
788
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,664 14:31 19:27 34:43 ⛏ Fish Boom FC
22 1,169 19:37 28:12 51:27 ⛏ Fish Boom
18 956 14:42 26:44 37:15 ⛏ Fish Boom FC
17 923 16:57 22:09 36:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,110 18,295 16,355 4,150 65,910 73,683
23,945 22,495 9,110 4,920 60,470 72,625
20,125 10,788 9,565 2,365 42,843 46,243
15,855 12,690 6,665 2,255 37,465 37,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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