AoeStats
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Nomad

503733425Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 44m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
893
+17
🇨🇴 Spanish · Colombia
886
+17
🇺🇸 Cumans · United States
868
+18
🇨🇱 Franks · Chile
957
-19
896
-17
🇵🇪 Hindustanis · Peru
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,288 16:17 20:46 43:18 ⛏ Fish Boom FC
24 1,077 14:52 20:17 39:19 ⛏ Fish Boom FC
21 954 15:10 26:23 35:05 ⚔ Fish Boom into Scouts
19 843 16:41 22:54 29:39 ⛏ Fish Boom FC
19 856 14:01 20:19 ⛏ Fast Castle
12 545 14:43 23:43

Resources

Player Food Wood Gold Stone Spent Collected
23,200 14,595 7,645 525 45,965 56,848
14,540 14,795 3,590 1,600 34,525 40,972
12,865 13,960 5,140 2,405 34,370 36,270
12,975 7,741 7,585 950 29,251 29,525
12,365 6,967 7,190 2,535 29,057 32,897
6,250 6,990 360 1,280 14,880 16,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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