AoeStats
← Shogun_BR

Black Forest

503733186Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 131m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇷 Britons · Puerto Rico
907
+16
🇺🇸 Goths · United States
900
+16
🇧🇷 Mongols · Brazil
909
-16
🇧🇷 Khmer · Brazil
896
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 5,825 13:09 19:49 42:42 ⚔ Fish Boom FC into Scouts
25 3,250 12:05 19:57 42:31 ⛏ Fast Castle
17 2,281 14:42 24:24 90:54
13 1,678 10:58 18:33 33:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
85,810 70,160 46,580 1,715 204,265 205,979
36,520 65,346 37,825 5,250 144,941 162,253
55,170 39,554 13,455 2,950 111,129 126,953
24,300 29,213 14,920 4,745 73,178 74,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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