AoeStats
← Snake

QS Arena

503733175Analyzed
2v2 RM · 6d ago on Sep 2, 2026· 36m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1063
+19
🇦🇷 Turks · Argentina
1063
+19
🇦🇷 Georgians · Argentina
1265
-24
🇦🇷 Franks · Argentina
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,065 9:28 14:05 36:18 ⛏ Fast Castle
28 1,012 7:48 11:56 32:47 ⛏ Fast Castle
25 920 8:46 16:02 27:28 ⛏ Fast Castle
18 664 7:59 14:22 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,755 11,685 6,545 2,360 36,345 41,012
10,800 9,100 7,170 1,500 28,570 30,441
10,860 8,380 4,535 2,050 25,825 28,734
9,885 7,952 4,165 1,650 23,652 25,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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