AoeStats
← benjaminmarquinez

Black Forest

503733087Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 48m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
652
+16
🇦🇷 Maya · Argentina
636
+16
🇦🇷 Poles · Argentina
605
+18
🇦🇷 Franks · Argentina
737
-21
🇺🇸 Turks · United States
654
-17
🇨🇴 Vietnamese · Colombia
546
-12
Player eAPM Actions Feudal Castle Imperial Opening
10 498 13:47 23:36 35:31 ⚔ M@A into Scouts
9 426 14:06 25:02 37:06 ⛏ Fast Castle
9 461 14:09 24:32 48:04 ⚔ Scout Rush
9 457 12:53 26:10 30:54 ◆ FC into Fast Imp
8 372 15:22 ⚔ Skirms into Scouts
7 348 11:32 23:49 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,850 10,300 12,120 2,330 43,600 49,864
11,350 12,934 6,820 2,875 33,979 39,583
16,105 9,050 5,540 1,755 32,450 38,521
10,715 11,772 7,945 1,835 32,267 48,074
6,840 8,530 4,815 3,340 23,525 24,564
7,890 4,850 240 260 13,240 13,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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