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Nomad

503732758Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 76m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Maya · Japan
924
+14
🇺🇸 Wu · United States
848
+18
🇺🇸 Dravidians · United States
843
+18
🇺🇸 Berbers · United States
757
+21
🇨🇱 Japanese · Chile
1300
-30
🇨🇱 Mongols · Chile
939
-20
🇨🇱 Spanish · Chile
714
-10
🇨🇱 Wu · Chile
571
-6
Player eAPM Actions Feudal Castle Imperial Opening
57 4,369 12:44 21:48 41:46 ⛏ Fish Boom into Galleys into Fire Galleys FC
27 2,075 14:43 22:05 41:02 ⛏ Fish Boom FC
24 1,860 14:12 21:11 40:35 ⛏ Fish Boom FC
22 1,708 14:42 19:16 45:43 ⛏ Fish Boom FC
22 1,698 19:01 25:17 45:51 ⛏ Fish Boom FC
15 1,130 16:59 23:35 42:26 ⚔ Fish Boom FC into Archers
15 1,142 16:38 22:03 46:38 ⛏ Fish Boom FC
11 829 14:59 23:26 54:51 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
43,950 53,091 25,265 5,315 127,621 132,716
14,050 39,725 29,565 9,105 92,445 109,345
37,730 16,245 11,905 6,080 71,960 79,557
16,950 27,492 17,895 4,350 66,687 87,012
21,950 13,545 9,335 3,225 48,055 54,808
13,470 15,935 7,205 6,100 42,710 43,903
16,950 16,740 4,490 2,810 40,990 46,576
9,995 10,185 3,230 2,620 26,030 29,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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