AoeStats
← 佛山大维哥

Arabia

503732667Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 60m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1155
+8
🇨🇱 Maya · Chile
944
+17
🇨🇳 Mongols · China
921
+18
🇭🇰 Huns · Hong Kong SAR China
725
+25
vs
🇺🇸 Poles · United States
1053
-21
🇺🇸 Romans · United States
974
-18
🇺🇸 Vietnamese · United States
960
-17
🇺🇸 Franks · United States
837
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,031 10:58 15:08 35:57 ⛏ Fast Castle
35 2,095 10:45 19:20 38:39
32 1,910 11:19 18:06 33:46 ⚔ M@A FC
27 1,655 11:48 21:58 38:38
22 1,332 11:36 23:46 38:53 ⚔ Scout Rush
18 1,077 10:49 15:39 35:22 ⛏ Fast Castle
13 768 10:08 35:58 —
13 775 11:32 19:26 40:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,110 16,631 19,775 2,250 75,766 85,204
28,190 25,309 11,435 2,335 67,269 74,145
18,400 26,310 16,870 4,470 66,050 92,076
22,725 23,237 15,780 2,475 64,217 77,847
20,775 11,670 17,455 3,365 53,265 59,221
21,160 11,955 13,060 1,400 47,575 56,948
14,285 9,002 8,295 2,250 33,832 38,344
6,990 7,805 1,840 345 16,980 22,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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