AoeStats
← nic

Nomad

503732410Analyzed
1v1 RM · 2mo ago on Sep 2, 2026· 63m 43s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
1022
+15
vs
🇨🇦 Ethiopians · Canada
990
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,406 16:13 28:18 52:55 ⚔ Drush into Skirms
34 2,142 13:30 31:01 45:00 ⚔ Fish Boom into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,710 18,478 10,175 5,425 60,788 66,187
13,455 17,570 11,840 300 43,165 44,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.