AoeStats
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Yucatan

503732190Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 91m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
592
+17
🇭🇰 Huns · Hong Kong SAR China
556
+19
🇧🇴 Magyars · Bolivia
705
-22
🇹🇼 Aztecs · Taiwan
539
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 2,643 10:54 21:38 41:53 ⚔ Scouts into Skirms
20 1,870 13:00 21:03 41:44 ⚔ Scouts into Skirms
19 1,730 11:58 16:19 41:30 ⛏ Fast Castle
14 1,255 10:47 15:00 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,985 29,900 45,135 7,500 152,520 170,190
38,690 27,495 51,200 9,935 127,320 144,325
48,710 30,325 37,205 2,900 119,140 130,955
47,105 29,730 32,590 2,315 111,740 127,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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