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503731998Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1215
+12
🇺🇸 Khmer · United States
1206
+13
🇨🇴 Gurjaras · Colombia
1069
+19
🇩🇪 Ethiopians · Germany
1055
+19
🇧🇷 Ethiopians · Brazil
1172
-18
🇹🇼 Saracens · Taiwan
1161
-17
🇨🇴 Hindustanis · Colombia
1097
-14
🇺🇸 Magyars · United States
1097
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,345 9:52 17:46 34:14 ⛏ Fast Castle
44 2,103 10:27 25:54 45:00 ⚔ M@A into Archers
39 1,852 11:23 14:47 37:18 ⛏ Fast Castle
35 1,689 10:15 21:09 35:25 ⚔ Archers into Skirms
28 1,324 9:13 20:39 33:55 ⚔ Drush FC
27 1,268 11:01 14:50 39:52 ⛏ Fast Castle
17 829 10:51 15:49 33:38 ⛏ Fast Castle
15 714 10:14 22:40 35:05 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,050 13,375 21,260 2,350 67,035 72,099
25,420 13,090 12,430 2,450 53,390 62,053
24,305 11,953 11,590 3,210 51,058 65,053
22,990 10,859 11,005 2,930 47,784 58,147
14,745 12,785 5,600 950 34,080 39,998
10,850 13,700 6,095 355 31,000 37,257
11,620 8,773 6,200 650 27,243 29,150
9,370 9,410 5,815 300 24,895 27,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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