AoeStats
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Black Forest

503731466Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 81m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
802
+13
🇺🇸 Britons · United States
758
+15
🇨🇴 Japanese · Colombia
750
+15
🇺🇸 Tatars · United States
685
+18
vs
🇬🇧 Lithuanians · United Kingdom
798
-18
🇫🇷 Persians · France
740
-16
🇦🇷 Armenians · Argentina
707
-14
🇧🇷 Aztecs · Brazil
685
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,547 14:06 21:58 36:52 ⛏ Fast Castle
18 1,500 12:54 18:45 37:38 ⚔ Fish Boom FC into Archers
16 1,277 13:23 25:36 33:25 ⚔ Scout Rush
11 892 18:02 33:39 48:22 ⛏ Fish Boom
4 331 — — —
1 108 — — —
1 112 — — —
1 110 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,265 41,280 31,305 9,085 109,935 124,491
25,570 41,244 26,705 4,435 97,954 146,589
38,650 22,989 28,970 1,640 92,249 97,085
36,840 34,907 15,085 5,370 92,202 106,304
1,750 485 0 0 2,235 2,575
500 176 0 0 676 887
400 102 50 0 552 867
100 50 0 0 150 157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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