AoeStats
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Team Islands

503731251Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 31m 26s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1241
+17
🇦🇷 Vikings · Argentina
1236
+17
🇨🇴 Berbers · Colombia
1281
-18
🇦🇷 Wu · Argentina
1235
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 2,043 10:48 20:23 28:21 ⛏ Fish Boom into Galleys FC
61 1,908 11:11 18:38 31:17 ⛏ Fish Boom into Galleys FC
42 1,324 10:19 22:47 ◆ Fire Galleys into Galleys FC
25 796 10:53 16:09 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,950 12,065 5,270 0 25,285 25,938
6,100 11,355 4,805 105 22,365 23,564
5,900 10,930 3,130 250 20,210 23,225
5,950 10,950 2,670 110 19,680 22,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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