AoeStats
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Arabia

503731144Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 67m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1032
+13
🇺🇸 Huns · United States
1028
+13
🇺🇸 Hindustanis · United States
1025
+13
vs
🇦🇺 Bohemians · Australia
1021
-16
🇦🇺 Franks · Australia
982
-14
🇦🇺 Japanese · Australia
887
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,974 11:51 20:22 40:06 ⛏ Fast Castle
25 1,667 10:40 22:46 36:30
21 1,380 9:28 20:50 33:45 ⚔ Scout Rush
20 1,376 10:49 21:51 37:24 ⚔ Scout Rush
16 1,041 10:37 23:04 36:34 ⚔ Archer Rush
11 753 15:11 25:29 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,940 40,233 17,835 3,875 96,883 103,665
47,465 19,726 25,480 2,730 95,401 99,567
35,635 19,915 19,460 5,655 80,665 84,389
24,260 22,146 21,980 2,310 70,696 94,231
26,960 9,110 18,825 3,575 58,470 70,910
25,705 14,345 12,845 5,360 58,255 66,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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