AoeStats
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Arabia

503730167Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 83m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1013
+12
🇺🇸 Vietnamese · United States
989
+13
🇺🇸 Georgians · United States
974
+13
🇺🇸 Spanish · United States
952
+14
🇺🇸 Spanish · United States
948
-14
🇺🇸 Magyars · United States
941
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🇲🇽 Bengalis · Mexico
891
-36
🇺🇸 Huns · United States
889
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,634 11:34 24:21 51:12 ⚔ Archer Rush
21 1,752 11:18 18:24 35:51 ⛏ Fast Castle
21 1,788 10:35 22:01 45:44 ⚔ Archers into Skirms
20 1,635 12:34 24:00 40:23 ⚔ Scouts into Skirms
19 1,631 11:18 23:26 41:27 ⚔ Archer Rush
17 1,396 10:15 16:27 43:53 ⛏ Fast Castle
16 1,298 11:12 18:04 44:25 ⛏ Fast Castle
14 1,198 12:29 22:27 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,005 34,235 31,475 4,885 115,600 131,914
38,605 33,667 26,105 2,565 100,942 128,818
26,885 27,960 27,615 5,420 87,880 132,732
34,100 24,705 17,895 2,950 79,650 94,177
38,290 18,135 14,540 2,705 73,670 83,694
29,655 16,713 22,400 2,090 70,858 93,865
22,885 31,740 10,750 950 66,325 86,164
19,555 13,266 9,485 2,400 44,706 46,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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