AoeStats
← Spectr0

QS Arena

503729974Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 30m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Burgundians · Guatemala
1228
+20
🇮🇹 Romans · Italy
1201
+21
🇧🇷 Japanese · Brazil
1333
-21
🇦🇷 Koreans · Argentina
1284
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 1,459 9:12 13:26 28:42 ⚔ FC into Scouts
39 1,178 7:10 13:43 ⛏ Fast Castle
28 834 7:27 12:21 ⛏ Fast Castle
25 748 8:58 12:59 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,435 10,052 1,650 2,150 21,287 23,614
8,885 6,256 3,965 865 19,971 23,209
7,775 6,350 3,265 915 18,305 19,868
7,735 4,480 2,785 920 15,920 18,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.