AoeStats
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QS Arena

503729782Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 43m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1015
+14
🇺🇸 Bulgarians · United States
980
+15
vs
🇦🇷 Goths · Argentina
969
-15
🇦🇷 Burgundians · Argentina
955
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,047 7:33 18:55 26:11 ◆ FC into Fast Imp
20 861 8:45 12:32 30:07 ⛏ Fast Castle
19 822 8:12 16:23 32:42 ⛏ Fast Castle
17 719 8:41 14:14 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,380 9,430 14,635 1,550 53,995 61,937
23,480 13,215 9,345 850 46,890 49,301
15,120 13,575 7,445 900 37,040 40,035
7,815 12,772 7,665 2,455 30,707 31,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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