AoeStats
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Arabia

503729646Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 33m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1013
+15
🇦🇷 Magyars · Argentina
1012
+15
🇲🇽 Bohemians · Mexico
989
-15
🇺🇸 Turks · United States
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,733 12:26 27:18 ⚔ Scout Rush
34 1,147 9:36 21:22 ⚔ Scout Rush
34 1,170 13:43 23:07
28 962 9:36 20:15 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,530 6,134 4,180 200 21,044 23,134
7,655 5,828 870 850 15,203 17,744
5,995 5,621 1,030 425 13,071 13,440
5,185 3,986 2,395 1,500 13,066 14,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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