AoeStats
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Yucatan

503729456Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 37m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
853
+15
🇫🇷 Goths · France
835
+16
🇺🇸 Lithuanians · United States
833
-15
🇨🇦 Japanese · Canada
829
-37
Player eAPM Actions Feudal Castle Imperial Opening
36 1,361 11:43 18:51
28 1,047 10:20 21:12 ⚔ Scout Rush
25 942 10:06 19:53 34:50
17 651 16:21 20:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,105 6,396 2,670 1,600 22,771 29,733
8,690 6,556 2,620 950 18,816 24,968
7,945 5,538 2,040 1,625 17,148 17,939
7,315 4,921 1,715 2,720 16,671 17,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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